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start [2026/02/21 04:34] markadminstart [2026/08/24 05:19] (current) markadmin
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 Core Values for team culture: Core Values for team culture:
  
-  * **Excellence, Not Perfection**: The goal is to do the best with the resources available, minimizing technical distractions so the congregation can focus on the service+  * **Excellence, Not Perfection**: The goal is to do the best with the resources available, minimizing technical distractions so the congregation can focus on worshiping and hearing God 
-  * **Servant Leadership**: Technology is a tool for ministry, not a stage for performance. The team operates behind the scenes to elevate the overall worship experience.+  * **Servant Leadership**: Technology is a tool for ministry, not a stage for performance. The team operates behind the scenes to elevate the overall experience of worshiping and hearing Jesus.
   * **Continuous Equipping**: A commitment to training and mentoring volunteers, ensuring they feel confident, supported, and spiritually fed, rather than just being used for tasks.   * **Continuous Equipping**: A commitment to training and mentoring volunteers, ensuring they feel confident, supported, and spiritually fed, rather than just being used for tasks.
   * **Adaptability**: The readiness to troubleshoot calmly under pressure and pivot when live services do not go exactly as planned.   * **Adaptability**: The readiness to troubleshoot calmly under pressure and pivot when live services do not go exactly as planned.
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   * **Front of House (FOH)**: Originating from theater tradition, FOH refers to "in front of the stage" or the physical area where the congregation (the "house") resides.   * **Front of House (FOH)**: Originating from theater tradition, FOH refers to "in front of the stage" or the physical area where the congregation (the "house") resides.
-  * **Fader**: A sliding physical control on a mixing console used to smoothly adjust the volume of an audio signal. 
   * **Gain**: The initial adjustment of an audio signal's input level before it is routed or processed through the mixing console.   * **Gain**: The initial adjustment of an audio signal's input level before it is routed or processed through the mixing console.
   * **Unity Gain**: The setting on a fader—typically marked as "0" or "U"—where an audio signal passes through without its volume being boosted or reduced.   * **Unity Gain**: The setting on a fader—typically marked as "0" or "U"—where an audio signal passes through without its volume being boosted or reduced.
 +  * **Fader**: A sliding physical control on a mixing console used to smoothly adjust the volume of an audio signal.
   * **XLR**: The standard three-pin cable used to carry balanced audio signals, most commonly used for microphones.   * **XLR**: The standard three-pin cable used to carry balanced audio signals, most commonly used for microphones.
  
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